Tuesday 3 May 2011

Day 1, Wednesday 4th May 2011, LAB SESSIONS 1 and 2.

1) Applied for an account on the NZVWG (New Zealand Virtual World Grid).
2) Activated an Avatar for myself on Secondlife.com. Learnt to walk, im, fly, camera around.
3) Found allocated journals from the list on the wall. Found them in Library Search and saved them in "saved items" on library account. Three journals include:

  • Architecture New Zealand.
  • Ecotech: Sustainable Architecture today.
  • Owner builder magazine.

4) Set up a delicious account. Still need to bookmark three journals because system was down.
5) Raced around Putahi to find blog addresses from last year's students of ARCHRC102. Only blogs I found were:
6) Set up this blog account.
7) IM JudyArcx Scribe so that I may receive a group invititation.
8) Three useful and interesting website/videos/wikis that tell you about Architecture in the Virtual World and/or how to make something in Secondlife.

9) Found Nimbus and the Media Centre.
10) Worked out team of three. Myself, Tania West, and Alfred Wigmore. Chosen tendecy: FOLD.

SECOND WORKSHEET.

1) Opened photoshop and created an image that was 400x400 pixels. Using the render/filter tool, casted 3 colours of light to generate a white light.
2) Placed an object into second life and cast the 3 coloured lights. The value of those 3 lights were:

  • Red: ff000
  • Green: 0bf00b
  • Blue: 010391 (Birthday colour)
3) Birthday colour: 010391.
4) Description of additive colour: When light is added, a brighter light is created.
5) Description for subtractive colour: When more colours are added to create a "darker" colour.
6) 
7) When walking out to the outdoor reading space, the frames holding pictures of the members in our group can be seen. When the bottom picture is touched, a messenger is prompted asking the avatar to load a URL. This URL leads to my blog.
8) Generated a material using an offset filter. Made a carpet in the main building using the generated filter.
STEPS:
  • Filter >> Other >> Offset.
  • Filter >> Render >> Brighten.
  • Channels: Shows where each colour is on the image you've created by giving the option of turning off each light. Each colour is represented by a number.
  • Add a new layer. This layer becomes "alpha" which is black, and blocks all colours. The other colours (red, blue and green) only emerge from the area that you rub out.
  • Save as PSD. Save a copy of that same image as a "targa" format so that it can be uploaded to second life.
9) Generated a material using alpha channel - the chairs in the study cubical.
10) Played with sculpties.

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